The white bar across the Launch Ramp that Put the ball right into the extra ball spot when Note, this same Black Hole kick out will often Use your left table shift key to move the tableĪnd usually you will avoid the ball draining. Very moment it is about to leave the Black Hole, The ball in play has ended up in the Black HoleĪnd it is likely to kick out into the right handĭrain chute (thus costing you a ball), at the When you do not have an extra ball available and Use the left flipper again to direct the ball Left flipper into the launch ramp which you then Kick out of the Hyper Space chute and off the The table and the actual mission of the momentĬan be pursued. When youįinally miss, the ball will start to move around It just came from - namely right back up into To send it right back up into the same spot where Will kick back down and it is very often possible Gone to the end of the Hyper Space chute andĪwarded whatever is appropriate for that play, it The launch ramp and then off the left flipper To start the sequence from the right flipper to When using the Hyper Space routine for gaining aĬenter post and extra balls, it is only necessary Targets, your games should be greatly extended. ByĪlways doing this before pursuing specific When this is the case, then goĪfter the specific mission of the moment. This sequence of shots over and over, you willĪctivate the center post and also have an extraīall available. Into the Hyper Space ramp is a little moreĭifficult but you should be able to master a 75% With a little practice you shouldīe able to do this 95% of the time) into the Stationary, let it drop, then direct the ball By directing the ball from the rightįlipper (contain the ball with the flipper held The key to both these goals is the Hyper Space Increase the number of fairly high score games. Post in place and always having an extra ball orĪ number of extra balls available to greatly Since the inevitable end of your game is theįinal draining of the third ball, changing theįocus of your games to always having a center It is almost pointless to pursue the specific To achieve a high score if that is only where youĪre at when the number two ball shows on the Number changes from one to two, press and Not have at least 5 million points when the ball Game that results in 86 million points will takeĪlmost two hours. Million takes about an hour of continuous play. TheĪrithmetic is fairly simple - to get to 30 Several levels of play achieved, it takes two Until you reach about 40 million points with While the game is starting a new game, press Īgain during the music and sound effects to start Unsuccessful, close the game, open it again, and Say "TILT!", but you can still launch, use the then press all of the bump table buttons The game is playing the new game music, press This trick requires extremely good timing. Perhaps because you have to control the amount ofįorce applied, better control of the game is Of a challenge to see how softly you can do itĪnd this seems to lead to much higher scores. (So kill yourself and make a high score after the 2nd mission in the "Fleet Commander" rank)Īs your score climbs higher and higher, itīecomes more difficult to touch the keyboard as You can keepĪfter you finish the 3rd mission in the "Fleet Commander" rank the game gets stuck for no reason at all. Usually you have to complete missions to completeĪ level. If you do so, the ball will go inĪnd come out about 10 or more times. The top right worm hole without hitting any thing When playing try to get the ball straight into
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